PR Logo

Projects

Project Poster

Inverse Kinematics and Skeleton Skinning

Built an inverse kinematics solver with support for two-bone chains, animation blending, and skinning for deformable characters in real-time using a simple joint system.
View Project
Project Poster

Motion Capture Interpolation

Applied advanced interpolation techniques to reconstruct missing motion capture data using both Euler and quaternion methods, and compared their performance through detailed graphs and videos.
View Project
Project Poster

Jello Cube Simulation

A physically based simulation of a Jello Cube using a mass-spring system. The cube deforms, oscillates, and reacts realistically to forces based on Newton's laws, Hooke's law, and damping forces.
View Project
Project Poster

Image Compression: DCT vs DWT

Explored and compared the Discrete Cosine Transform and Discrete Wavelet Transform for progressive image compression. Developed custom encoding and decoding techniques, and created animations demonstrating compression at various coefficient levels.
View Project
Project Poster

Simulating a Roller Coaster via Splines

A 3D roller coaster simulation using OpenGL and Catmull-Rom splines, offering a first-person perspective with smooth curves, realistic lighting, and texturing.
View Project
Project Poster

Height Fields Using Shaders

A project that utilizes OpenGL's core profile and shaders to generate and manipulate a 3D height field from image data.
View Project
Project Poster

Around The World

This project showcases two significant places from my life, presented on physical cubes through the magic of Augmented Reality (AR).
View Project
Project Poster

Urban Renderer

I developed an interactive WebGL application to render a dynamic 3D urban environment from JSON data. The project features two interactive demos—one for standard urban rendering and another with advanced shadow mapping for realistic lighting.
View Project