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Projects

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Robotics: The Autonomous Manipulation Pipeline

A systems-level robotics pipeline spanning probabilistic localization, sampling-based motion planning, and constraint-aware manipulation.
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ChronoShift: Collapse

A dimension-swapping first-person runner refined through telemetry, playtests, and iterative systems design.
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Custom Game Engine Development

A modular C++ game engine built from scratch, featuring real-time rendering, spatial audio, and in-engine debug tools.
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Inverse Kinematics and Skeleton Skinning

Built an inverse kinematics solver with support for two-bone chains, animation blending, and skinning for deformable characters in real-time using a simple joint system.
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Motion Capture Interpolation

Applied advanced interpolation techniques to reconstruct missing motion capture data using both Euler and quaternion methods, and compared their performance through detailed graphs and videos.
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Jello Cube Simulation

A physically based simulation of a Jello Cube using a mass-spring system. The cube deforms, oscillates, and reacts realistically to forces based on Newton's laws, Hooke's law, and damping forces.
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Image Compression: DCT vs DWT

Explored and compared the Discrete Cosine Transform and Discrete Wavelet Transform for progressive image compression. Developed custom encoding and decoding techniques, and created animations demonstrating compression at various coefficient levels.
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Simulating a Roller Coaster via Splines

A 3D roller coaster simulation using OpenGL and Catmull-Rom splines, offering a first-person perspective with smooth curves, realistic lighting, and texturing.
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